Assetto corsa competizione xbox one5/18/2023 Unlike the original game, which used its own in-house developed graphics engine, Kunos decided to switch to Unreal Engine 4 in ACC. ![]() The graphics are the biggest downgrade from the PC version, which was also the case with the first Assetto Corsa on consoles. Just as a reminder, the GT3 category allows for use of traction control and anti-lock brakes on their cars (contrary to many other categories which banned electronic aids on their cars), so using them is fair game when dealing with a joystick. A bit of tuning is still necessary to filter the sudden movements that an analog stick is capable of, but with stability and traction controls correctly adjusted, you can truly feel in control. But I can say now that both are well represented in this port, with some caveats.Ĭontrols are truly a nice surprise: following the original Assetto Corsa, which was a very complicated affair in the controls department with its clunky setup and absurd number of adjustment options that made little to no effect on the driving experience, ACC dials down the complications with a far more convenient and simple user interface. Watching many sim YouTubers racing in this title using their powerful PCs the last year, I was pretty worried about two aspects: graphics and controls. I consider myself a hardcore racer, but living in a country where computer components and gaming accessories have become unreasonably expensive, I try to live on a budget and was thrilled when ACC was announced for consoles. But how does it translate to consoles? Don’t brake too early! ![]() This kind of focus usually makes sense on the PC world, home of the most hardcore sim racers with expensive cockpits, powerful processors and graphics cards. Instead of dealing with different types of road and racing cars, Competizione is now a licensed title created to simulate the GT World Challenge Series (formerly known as Blancpain GT Series), based on the SRO and FIA GT3 car specification. Now Assetto Corsa Competizione finally reaches the console space after being regarded as one of the best racing simulators available on PC, but with a much different focus. That changed when Project Cars was made available on PlayStation 4 and Xbox One back in 2015 and even more so when a small Italian studio called Kunos Simulazioni stepped in the ring with its own title, Assetto Corsa, in August 2016. ![]() On consoles, sim racing titles like Forza Motorsport and Gran Turismo were always considered the standard, with each one exploring their consoles’ strengths to the limit but failing to deliver the true simulation feel that hardcore players crave. They’re very dedicated to this hobby, spending countless hours driving the same car on the same track, experimenting with settings to exhaustion, trying to shave precious tenths of seconds at each consecutive lap. Sim racers are true car enthusiasts that follow their favorite drivers and racing teams on social media, watch 24-hour races on live streams, appreciate the minutiae of tire compound, temperature and pressure, rear wing angle, anti-roll bar stiffness, fuel consumption. Racing games are a dime a dozen and we usually we can separate them into two distinct categories: first, we have arcade racers (like Forza Horizon, Driveclub or The Crew ) that are focused on fun and accessibility for everyone, and simulators, created to mimic real life driving situations in the best way possible and cater to a very small but passionate demographic, one that values realism above everything else.
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